what restrictions are placed on disc placement, what happens to each kind of piece when jumped, (including removal, transformation of type and/or ownership), what pieces can be jumped and whether jumps are forced,
The game trials tend to fill the board, but some variants have traps that can end the game sooner. This creates a lot of complexity in a small board, but retains simple to understand tactical elements and emergent strategies. Game ends when neither player has placed a piece, or when neither can take a turn. (This allows the player to move to create an environment for placing a Territory piece.) Turns based on the sequence of disc movement, followed by piece placement.
Territory pieces (cell shaped - hexes or squares) are stationary and give you points, but can only be placed at locations surrounded by equal numbers of one's own pieces and enemy pieces. Mobile pieces (discs) that can move and jump, and that penalise one's score. Equi-based games are games that share the following properties: